KAHOOT

In this post, I share my experience in using the Kahoot for teaching language courses in English. It is

very enjoyable and attractive active.

Firstly, I want to explain what is kahoot?




  • A game based classroom response system
  •  Free, web based, device independent.
  • Teaching create quizzez with multi-choice up to 4 answers.
  • Questions displayed on projector.
  • Students gain points for correct questions and speed of response.


The web program, Kahoot, is a game based response platform. This user friendly website gives 

teachers the ability to create quizzez and surveys about any subject area. The website even tracks 

student achievement by looking at what the student did during the Kahoot, as well as overall 

achievement while logged in. Also, there are many advantages to using Kahoot in the classroom that 

benefit both teacher and student. Student engagement with this game is high. The students enjoy 

playing this game because it is fast paced and visual. Allows covert ongoing assessment of student 

understanding and provides data to review understanding outside class.



Overall, Kahoot is a great gaming response system that has a variety of uses for teachers in the 

classroom because it is user friendly and open ended. Teacher can find a use that is appropriate for

 their classroom. I think teachers should try to implement in their classroom because it can have 

positive impacts in the classroom for both teachers and students.

    




      




     

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